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  • biicode docs
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  • Edit on GitHub
Flatbuffers
GLFW

Freeglut¶

This example demonstrates how to get started using OpenGL with biicode. Freeglut is an open source alternative to the OpenGL Utility Toolkit (GLUT) library. It allows you to create and manage windows containing OpenGL contexts on a wide range of platforms, and dealing with user input from mouse, keyboard and joystick devices. You can visit the following pages to learn more about OpenGL and GLUT (and hence freeglut):

  1. The Official Guide to Learning OpenGL v1.1
  2. List of OpenGL methods
  3. The Free OpenGL Utility Toolkit
  4. List of GLUT methods

1. Create a new project¶

First, create a new project as described in the hello world example, using the following options:

~$ cd cpp_freeglut_project
~/cpp_freeglut_project$ bii new anonymous/cpp_freeglut --hello=cpp

2. Creating reusable code¶

This is some example code that makes use of GLUT functions. Note that you must include a reference to a biicode GLUT wrapper library. This is the only information biicode needs to fetch the required files when needed, taking into account your actual development platform. We’ll see how this happens in the next step.

Now, simply put the following code into your cpp_freeglut block folder (you can also download these files here: sphere-glut.zip, unzip and copy them into your block folder):

sphere.h

#pragma once
#include "glui/glutwrapper/glut.h"

class Sphere{
    public:
        Sphere(float _radio=1.0, int _slices=20, int _stacks=20, bool _solid=true);
        virtual ~Sphere(); //default virtual destructor
        void draw();
        void setPosition(float _x=0.0, float _y=0.0, float _z=0.0){
			x = _x; y = _y; z = _z;
		}
        void setColor(unsigned char r=255, unsigned char g=255, unsigned char b=255){
			red = r; green = g; blue = b;
		}
        
    private:
		float radius;
		int slices;
		int stacks;
		unsigned char red, green, blue;
		float x,y,z;
		bool solid;
};

sphere.cpp

#include "sphere.h"

Sphere::Sphere(float _radius, int _slices, int _stacks, bool _solid):
radius(_radius),slices(_slices),stacks(_stacks),solid(_solid){
	setPosition();
	setColor();
}

Sphere::~Sphere(){}

void Sphere::draw(){	
	glColor3ub(red,green,blue);
	glTranslatef(x,y,z);
	if (solid)
		glutSolidSphere(radius, slices, stacks);
	else
		glutWireSphere(radius, slices, stacks);
	glTranslatef(-x,-y,-z);			
}

main.cpp

#include "sphere.h"

//Functions declarations
void Init();
void OnDraw();

void Init(){
	//Initialize GLUT windows manager
	//Create the window
	int argc=1;
    char* argv[1]={"Glut Application"};
    glutInit(&argc, argv);
	glutInitWindowSize(800,600);
	glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
	glutCreateWindow("My World");
	
	//enable lights and define perspective
	glEnable(GL_LIGHT0);
	glEnable(GL_LIGHTING);
	glEnable(GL_DEPTH_TEST);
	glEnable(GL_COLOR_MATERIAL);
	glMatrixMode(GL_PROJECTION);
	gluPerspective( 40.0, 800/600.0f, 0.1, 150);
}

void OnDraw(void){
	//cleaning the screen
	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
	
	//Define view
	glMatrixMode(GL_MODELVIEW);
	glLoadIdentity();

	// eye position -> (0.0, 10, 20)
	// target -> (0,0,0)
	// define positive Y axis  -> (0.0, 1.0, 0.0)		
	gluLookAt(0.0, 10, 20,
	0.0, 0, 0.0,
	0.0, 1.0, 0.0);
	
	//Put your code here to draw objects
	Sphere sphere1;
	sphere1.draw();
	
	//no delete this line
	glutSwapBuffers();
}

int main(int argc, char** argv) {
	Init();	
	//Enter the callbacks
	glutDisplayFunc(OnDraw);

	glutMainLoop(); // begin the loop
	return 0;    
}

3. Find dependencies¶

Now is when the biicode magic takes place. The previous code needs to link with some library implementing the drawing functions being used. You can resolve all missing dependencies for your platform using the bii find command. From your project’s folder location execute:

$ bii find

This will find and retrieve all missing files from the biicode servers to your local filesystem, under the deps folder of your project. You should see a success message confirming that all dependencies have been resolved.

4. Build and run¶

Now it is time to see the result of the previous steps. You can build your main file with the bii cpp:run command and and run the executable inside the bin folder.

$ bii build
$ cd bin
$ #run your executable

That’s it! You should see a new window named “My World”, containing a single white sphere in its center. Just like this!:

../../_images/sphere_freeglut.png

If you experience any difficulties during the coding process, or get any errors during the program execution, visit our forum and feel free to ask any questions.

Flatbuffers
GLFW

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